﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;
using Microsoft.Xna.Framework.Net;
using Microsoft.Xna.Framework.Storage;

namespace GameTank3D
{
    public abstract class VisibleGameObject
    {
        private Game _game;

        protected Game Game
        {
            get { return _game; }
            set { _game = value; }
        }

        public VisibleGameObject()
        {
        }
        public VisibleGameObject(Game game)
        {
            Game = game;
        }
        public virtual void LoadContent(ContentManager Content)
        {
        }
        public virtual void Update(GameTime gameTime)
        {
        }
        public virtual void Initialize()
        {
        }
        public virtual void Draw(GameTime gameTime)
        {
        }
        public virtual void UnloadContent()
        {
        }
    }
}
